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发表于 2010-7-14 18:06:49
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里面的我真的看不明白可以提示下吗????
appbs169 发表于 2010-7-13 23:48 
我只想说难道mob_skill.txt前面那些被//注释掉的字都不是汉语么....
// Based on Aegis Episode 11.3
//
//MOB_ID,dummy value (info only),STATE,SKILL_ID,SKILL_LV,rate (10000 = 100%),casttime,delay,cancelable,target,condition type,condition value,val1,val2,val3,val4,val5,emotion,chat
//Example
//1001,Poring@TF_POISON,attack,52,3,100,1500,10000,no,target,always,0,,,,,7
//
//rate refers to the chance of the skill being casted when the condition is fulfilled.
//delay is the time in milliseconds that has to be pass before recasting the same skill.
//
//STATE:
// any (except dead) / idle (in standby) / walk (in movement) / dead (on killed) /
// loot /attack / angry (like attack, except player has not attacked mob yet) /
// chase (following target, after being attacked) / follow (following
// target, without being attacked)
// anytarget (attack+angry+chase+follow)
//
//target: The target of the skill can be: target (current target) / self / friend /
// master / randomtarget (any enemy within skill's range)
// (the following are for ground-skills, a random target tile is selected from
// the specified area):
// around1 (3x3 area around self) / around2 (5x5 area around self) /
// around3 (7x7 area around self) / around4 (9x9 area around self) /
// around5 (3x3 area around target) / around6 (5x5 area around target) /
// around7 (7x7 area around target) / around8 (9x9 area around target) /
// around = around4
//
// Based on Aegis Episode 11.3
//
//MOB_ID,dummy value (info only),STATE,SKILL_ID,SKILL_LV,rate (10000 = 100%),casttime,delay,cancelable,target,condition type,condition value,val1,val2,val3,val4,val5,emotion
//Example
//1001,Poring@施毒,attack,52,3,100,1500,10000,no,target,always,0,,,,,7
//
// 发动机率用于当这个技能达到发动条件后的机率
// 延迟以毫秒为单位,防止魔物无休止的施放同一技能
//
//STATE:
// any (任何情况除了死亡) / idle (待机时) / walk (移动中) / dead (死亡时) /
// loot (技能发动成功时) /attack (攻击时) /
// angry (跟 attack一样, 但是尚未遭受攻击角色) /
// chase (遭受攻击时跟随目标) / follow (没有遭受攻击时跟随目标)
// anytarget (attack+angry+chase+follow)
//
//目标: 魔物的技能施放于: target (目标) / self (自己) / friend (友方) /
// master / randomtarget (any enemy within skill's range)
// (如果是地面技能,将按照特殊地
// 形随机分配目标形随机分配目标):
// around1 (围绕自己3x3格的地区) / around2 (围绕自己5x5格的地区) /
// around3 (围绕自己7x7格的地区) / around4 (围绕自己9x9格的地区) /
// around5 (围绕目标3x3格的地区) / around6 (围绕目标5x5格的地区) /
// around7 (围绕目标7x7格的地区) / around8 (围绕目标9x9格的地区) /
// around (围绕自己11x11格的地区)
//
// 发动条件: (条件数值因发动条件而异)
// always 无视发动条件
// onspawn when the mob spawns/respawns.
// myhpltmaxrate 魔物HP值降到一定比值(百分比:50=50%)时发动
// myhpinrate when the mob's hp is in a certain % range ('a condition value'
// is the lower cap, while 'a value 1' is the upper cap).
// mystatuson 魔物状态改变时发动(比如皮里恩发动隐匿后使用治愈术,或者魔物被暴风雪冰冻之类的时候)
// mystatusoff 魔物状态恢复时发动
// friendhpltmaxrate 友方魔物HP值降到一定比值(百分比:50=50%)时发动
// friendhpinrate when the mob's friend's hp is in a certain % range (range
// defined the same way as in myhpinrate)
// friendstatuson 友方魔物改变状态时发动
// friendstatusoff 友方魔物状态恢复时发动
// attackpcgt 攻击魔物的玩家大于指定人数时发动
// attackpcge 攻击魔物的玩家大于等于指定人数时发动
// slavelt 护卫(BOSS带的小怪)数量小于召唤数量时发动
// slavele 护卫(BOSS带的小怪)数量小于等于召唤数量时发动
// closedattacked 魔物处于混战时发动 (无远程攻击)
// longrangeattacked 魔物遭受超远距离攻击时发动 (如弓之类的远程武器)
// skillused 魔物被使用指定技能时发动
// afterskill 魔物完成一个技能时发动
// casttargeted 魔物处于咏唱范围内时发动
// rudeattacked 魔物遭受致命一击时发动(应该是指类似阿修罗霸皇拳之类的技能)
//
// 当statuson(状态改变)/statusoff(状态恢复)系统开启时,魔物可以针对玩家施展的技能(如:石化术)发动技能,来免除玩家技能效果
// anybad 处于任何状态时发动
// stone 处于石化状态时发动
// freeze 处于冰冻状态时发动
// stun 处于昏眩状态时发动
// sleep 处于睡眠状态时发动
// poison 处于中毒状态时发动
// curse 处于诅咒状态时发动
// silence 处于沉默状态时发动
// confusion 处于混乱状态时发动
// blind 处于黑暗状态时发动
// hiding 处于隐匿状态时发动
// sight 处于显现状态时发动
1001,Scorpion@NPC_FIREATTACK,attack,186,1,2000,0,5000,yes,target,always,0,,,,,,,
................
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