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//===== eAthena Script ======================================
//= Refining NPCs
//===== By: ==================================================
//= Syrus22 (1.1) dafide18 (1.4) Skotlex (1.5)
//===== Current Version: =====================================
//= 2.8
//===== Compatible With: =====================================
//= Any Athena Version
//===== Description: =========================================
//= Refining NPCs and Metal Salesmen.
//===== Additional Comments: =================================
//= 1.0 - by A bunch of people!
//= Syrus22 - Completely redid the script using functions... also
//= added the option for auto safe refining and multiple refining.
//= 1.1 - Negative input bug fixed [Lupus]
//= 1.2 - Added additional reparimen in morroc and payon. Added
//= 克理斯多福 the blacksmith in Geffen. Edited some dialogue [kobra_k88]
//= 1.3 - New Payon Locations [Darkchild]
//= Corrected zeny subtraction thx to jpnmania77.[kobra_k88]
//= 1.3a - Temporary corrected an exploit. Need to check sources
//=to fully fix bug [Shinigami]
//=Fixed repairman prices [shadowlady]
//=Fixed bug that skips requirements thanks to sir_loon [massdriller]
//=Fixed itemid error thanks to -Vitamin- [massdriller]
//= 1.4 - check again item in refining procedure to avoid
//=hacker that can change item [dafide18]
//= 1.5 - Fixed crashing due to badly used callfunc's [Skotlex]
//Lupus, don't rollback this important fix again! >.<
//= 1.5a - Corrected an unneeded callfunc, fixed the anti-bot
//= exploit ruining the safe refine loop. [Skotlex]
//= 1.5b - Fixed Spelling mistakes. [Nexon]
//= 1.6- Replaced all breaks for ends as per the new script engine [Skotlex]
//= 1.7 - Added Einbroch Refiners (Custom names ^^;) and a duplicated BS Shop. [Poki#3]
//= 1.8 - Added Lighthalzen Refiners (Custom names again ^^;) [Poki#3]
//= 1.8a - Fixed wrong indication thanks to NeoSaro [Lupus]
//= 1.9 - Rewrote repairman, removed the Steel from repair cost [DracoRPG]
//= 2.0 - Fixed missed equppment presence check. Thx2 Coltaro [Lupus]
//= 2.0a - Added weight checks thanks to Neouni [Playtester]
//= 2.0b - Fixed the names of Lighthalzen and Einbroch refiners thanks to Maud_Dib [Kargha]
//= 2.1 - Removed Duplicates [Silent]
//= 2.2 - Changed name from \"Emvertacon\" to \"Emveretarcon\". [Samuray22]
//- Thanks to Barron-Monster.
//= 2.2b - Changed name from \"Pharacon\" to \"Phracon\". [Samuray22]
//- Thanks to Barron-Monster.
//= 2.3 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
//= 2.4 Updated Refiner function. cleaner, and less dated. [L0ne_w0lf]
//= 2.5 Rather large update to the refiner and merchants. :D [L0ne_W0lf]
//= 2.6 Fixed a few bugs with creating pure stones. [L0ne_W0lf]
//= 2.7 Refiner function accepts additional paramater. [L0ne_W0lf]
//= 0 = No special features; 1 = new refining features
//= Updated Repairmen and function. No longer shows menu.
//= 2.7a A couple touch-ups to the repairman function. [L0ne_w0lf]
//= 2.8 Changed the nonexistent variable .@matname$ for getitemname(.@material). (bugreport:2340) [Samuray22]
//============================================================ |
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