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本帖最后由 chujixu 于 2014-8-21 03:05 编辑
//===== rAthena Script =======================================
//= Job Master
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.4
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//= A fully functional job changer.
//===== Additional Comments: =================================
//= 1.0 Initial script.
//= 1.1 Fixed reset on Baby job change.
//= 1.2 Added Expanded Super Novice support and initial Kagerou/Oboro support.
//= 1.3 Kagerou/Oboro added.
//= 1.4 Rebellion added.
//============================================================
prt_in,135,35,3 script 转职大师 754,{
function Job_Menu;
mes "[转职大师]";
if (Class > 4049) {
mes "没有其他职业可供选择.";
close;
}
if (checkfalcon() || checkcart() || checkriding() || ismounting()) {
mes "请先卸除您的 "+((checkfalcon())?"猎鹰":"")+((checkcart())?"手推车":"")+((checkriding())?"大嘴鸟":"")+((ismounting())?"座骑":"")+" 才能继续转职.";
close;
}
if (.SkillPointCheck && SkillPoint) {
mes "请使用完所有的技能点数才能继续转职.";
close;
}
set .@eac, eaclass();
set .@i, ((.ThirdClass)?roclass(.@eac&EAJ_UPPERMASK):Class);
if (.@i > 6 && .@i < 22) {
if (BaseLevel < .Rebirth[0] || JobLevel < .Rebirth[1]) {
set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .Rebirth[1]-JobLevel;
mes "您的基本等级还差 "+((.@blvl>0)?.@blvl+" 级需要提升,职业等级还差 "+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" 级需要提升 ":"")+"才能继续转职.";
close;
}
if (Class > 21) {
mes "要转职为三转职业吗?";
next;
Job_Menu(roclass(.@eac|EAJL_THIRD));
close;
}
while(1) {
mes "请选择要转职的职业.";
next;
set .@i, select("- ^0055FF进阶职业^000000:"+((.ThirdClass)?"- ^FF0000三转职业^000000":"")+":- ^777777取消^000000");
if (.@i==3) close;
mes "[转职大师]";
mes "您确定了吗?";
next;
Job_Menu(((.@i==1)?4001:roclass(.@eac|EAJL_THIRD)));
mes "[转职大师]";
}
}
set .@j1, roclass(.@eac|EAJL_2_1); set .@j2,roclass(.@eac|EAJL_2_2);
if ((.@eac&EAJ_UPPERMASK) == EAJ_SUPER_NOVICE) setarray .@exp[0],roclass(.@eac|EAJL_THIRD),99;
if (Class == Job_Ninja || Class == Job_Gunslinger) setarray .@exp[0],.@j1,70;
if (.@exp[0] && .SecondExpanded) {
if (BaseLevel < .Rebirth[0] || JobLevel < .@exp[1]) {
set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .@exp[1]-JobLevel;
mes "您的基本等级还差 "+((.@blvl>0)?.@blvl+" 级需要提升,职业等级还差 "+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" 级需要提升 ":"")+"才能继续转职.";
close;
}
mes "要转职为 ^0055FF"+jobname(.@exp[0])+" ^000000吗?";
next;
Job_Menu(.@exp[0]);
close;
}
if (.@eac&EAJL_2)
if (.@eac&(EAJL_UPPER|EAJL_BABY) || roclass(.@eac|EAJL_UPPER) == -1) {
mes "没有其他职业可供选择.";
close;
}
if ((.@eac&EAJ_BASEMASK) == EAJ_NOVICE) {
if (JobLevel < .JobReq[0])
mes "您的职业等级需升到"+.JobReq[0]+"级,才能转职为一转职业.";
else if (Class == 4001 && .LastJob && lastJob) {
mes "您现在转职吗?";
next;
Job_Menu(roclass((eaclass(lastJob)&EAJ_BASEMASK)|EAJL_UPPER));
} else switch(Class) {
case 0: Job_Menu(1,2,3,4,5,6,23,4046,24,25,4023);
case 4001: Job_Menu(4002,4003,4004,4005,4006,4007);
case 4023: Job_Menu(4024,4025,4026,4027,4028,4029,4045);
default: mes "An error has occurred."; break;
}
close;
}
if (roclass(.@eac|EAJL_2_1) == -1 || roclass(.@eac|EAJL_2_2) == -1)
mes "没有其他职业可供选择.";
else if (!(.@eac&EAJL_2) && JobLevel < .JobReq[1])
mes "您的职业等级需提到"+.JobReq[1]+"级,才能转职为二转职业.";
else if (.LastJob && lastJob && (.@eac&EAJL_UPPER)) {
mes "您现在转职吗?";
next;
Job_Menu(lastJob+4001);
} else
Job_Menu(.@j1,.@j2);
close;
function Job_Menu {
while(1) {
if (getargcount() > 1) {
mes "请选择要转职的职业.";
set .@menu$,"";
for(set .@i,0; .@i<getargcount(); set .@i,.@i+1)
set .@menu$, .@menu$+"- "+jobname(getarg(.@i))+":";
set .@menu$, .@menu$+"- ^777777取消^000000";
next;
set .@i, getarg(select(.@menu$)-1,0);
if (!.@i) close;
if ((.@i == 23 || .@i == 4045) && BaseLevel < .SNovice) {
mes "[转职大师]";
mes "目前基本等级需达到 "+.SNovice+" is required to turn into a "+jobname(.@i)+".";
close;
}
mes "[转职大师]";
mes "您确定了吗?";
next;
} else
set .@i, getarg(0);
if (select("- 转职为 ^0055FF"+jobname(.@i)+"^000000 职业:- ^777777"+((getargcount() > 1)?"返回":"取消")+"^000000") == 1) {
mes "[转职大师]";
mes "您已经是 "+callfunc("F_InsertArticle",jobname(.@i))+"!";
if (.@i==4001 && .LastJob) set lastJob, Class;
jobchange .@i;
if (.@i==4001 || .@i==4023) resetlvl(1);
specialeffect2 EF_ANGEL2; specialeffect2 EF_ELECTRIC;
if (.Platinum) callsub Get_Platinum;
close;
}
if (getargcount() == 1) return;
mes "[转职大师]";
}
end;
}
Get_Platinum:
skill 142,1,0;
switch(BaseClass) {
case 0: if (Class !=23) skill 143,1,0; break;
case 1: skill 144,1,0; skill 145,1,0; skill 146,1,0; break;
case 2: skill 157,1,0; break;
case 3: skill 147,1,0; skill 148,1,0; break;
case 4: skill 156,1,0; break;
case 5: skill 153,1,0; skill 154,1,0; skill 155,1,0; break;
case 6: skill 149,1,0; skill 150,1,0; skill 151,1,0; skill 152,1,0; break;
default: break;
}
switch(BaseJob) {
case 7: skill 1001,1,0; break;
case 8: skill 1014,1,0; break;
case 9: skill 1006,1,0; break;
case 10: skill 1012,1,0; skill 1013,1,0; break;
case 11: skill 1009,1,0; break;
case 12: skill 1003,1,0; skill 1004,1,0; break;
case 14: skill 1002,1,0; break;
case 15: skill 1015,1,0; skill 1016,1,0; break;
case 16: skill 1007,1,0; skill 1008,1,0; skill 1017,1,0; skill 1018,1,0; skill 1019,1,0; break;
case 17: skill 1005,1,0; break;
case 18: skill 238,1,0; break;
case 19: skill 1010,1,0; break;
case 20: skill 1011,1,0; break;
default: break;
}
return;
OnInit:
setarray .Rebirth[0],99,50; // Minimum base level, job level to rebirth OR change to third class
setarray .JobReq[0],10,40; // Minimum job level to turn into 1st class, 2nd class
set .ThirdClass,1; // Enable third classes? (1: yes / 0: no)
set .SecondExpanded,1; // Enable new expanded second classes: Ex. Super Novice, Kagerou/Oboro, Rebellion? (1: yes / 0: no)
set .SNovice,45; // Minimum base level to turn into Super Novice
set .LastJob,1; // Enforce linear class changes? (1: yes / 0: no)
set .SkillPointCheck,1; // Force player to use up all skill points? (1: yes / 0: no)
set .Platinum,1; // Get platinum skills automatically? (1: yes / 0: no)
end;
}
需要修改哪段内容才不会导致脚本出错,而且关了三转呢??? |
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