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//===== Athena Doc ========================================
//= eAthena Item Bonuses List
//===== By ================================================
//= Developers
//===== Version ===========================================
//= 1.1.20110124
//=========================================================
//= 1.0 - Standardized doc file
//= 1.1.20080612 - skill command and bonuses (bAutoSpell, bSkillAtk,
//= bSkillHeal, bAutoSpellWhenHit, bAddSkillBlow, bCastrate) accept
//= skill names [FlavioJS]
//= 1.1.20090122 - removed outdated bSPDrainValue command [ultramage]
//= 1.1.20090421 - added the correct bonus documentation for bSPDrainValue [Playtester]
//= 1.1.20090524 - removed outdated bMatk/bMatk1/bMatk2 doc [ultramage]
//= 1.1.20090529 - added documentation for bHealPower, bHealPower2 [Inkfish]
//= 1.1.20101130 - added documentation for bAutoSpellOnSkill [Ai4rei]
//= 1.1.20101205 - added documentation for bAddItemHealRate. [L0ne_W0lf]
//= 1.1.20101207 - added documentation for bUnbreakableGarment,
//= bUnbreakableWeapon, bUnbreakableArmor, bUnbreakableHelm,
//= bUnbreakableShield, bUnbreakableShoes, bBreakWeaponRate and
//= bBreakArmorRate. [Ai4rei]
//= 1.1.20110124 - added documentation for bAgiVit, bAgiDexStr,
//= bUnbreakable, bShortWeaponDamageReturn, bLongWeaponDamageReturn,
//= bWeaponComaEle, bAddEff2, bMagicDamageReturn, bRandomAttackIncrease,
//= bPerfectHide, bNoKnockback, bClassChange, bHPDrainValue, bWeaponAtk,
//= bWeaponAtkRate, bDelayrate, bHPDrainRateRace, bSPDrainRateRace,
//= bAddEffOnSkill, bNoMiscDamage, bLongAtkRate, bUnstripable,
//= bHPDrainValueRace, bMagicSPGainValue and bMagicHPGainValue. [Ai4rei]
//===== Description =======================================
//= List of script instructions used in item bonuses,
//= mainly bonus/bonus2/bonus3/bonus4/bonus5 arguments
//=========================================================
skill i,n; Gives skill #i at level n (supports skill names)
//=========================================================
//=人物基本屬性
//=========================================================
bonus bStr,n; STR + n
bonus bAgi,n; AGI + n
bonus bVit,n; VIT + n
bonus bInt,n; INT + n
bonus bDex,n; DEX + n
bonus bLuk,n; LUK + n
bonus bAllStats,n; STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
bonus bAgiVit,n; AGI + n, VIT + n
bonus bAgiDexStr,n; STR + n, AGI + n, DEX + n
//=========================================================
//=HP / SP
//=========================================================
bonus bMaxHP,n; HP最大值 + n
bonus bMaxSP,n; SP最大值 + n
bonus bMaxHPrate,n; HP最大值 + n%
bonus bMaxSPrate,n; SP最大值 + n%
bonus bHPrecovRate,n; HP自然恢復率 + n%
bonus bSPrecovRate,n; SP自然恢復率 + n%
bonus bSPGainValue,n; 以物理攻擊殺死魔物時得到 n SP
bonus bHPGainValue,n; 以物理攻擊殺死魔物時得到 n HP
bonus bMagicSPGainValue,n; 以魔法攻擊殺死魔物時得到 n SP
bonus bUseSPrate,n; SP消耗 + n%
bonus bMagicHPGainValue,n; 以魔法攻擊殺死魔物時得到 n HP
bonus bSPDrainValue,n; 物理攻擊時,SP 變化 n
bonus2 bSPDrainValue,n,x; 物理攻擊時, x 的 SP 變化 n (x 0: 自己, 1: 對方)
bonus2 bHPRegenRate,n,x; 每 x 毫秒得到 n HP
bonus2 bHPLossRate,n,x; 每 x 毫秒失去 n HP
bonus2 bHPDrainRate,n,x; 攻擊時 n/10 % 幾率把傷害的 x% 應用到HP
bonus2 bSPDrainRate,n,x; 攻擊時 n/10 % 幾率把傷害的 x% 應用到SP
bonus2 bSPVanishRate,n,x; 攻擊時 n/10 % 幾率減少 x% 對方SP
bonus3 bSPDrainRate,n,x,y; 物理攻擊時, n 幾率把傷害的 x% 應用到 y 的SP (y 0: 自己, 1: 對方)
bonus2 bSPGainRace,n,x; 物理攻擊殺死 n 種族怪物時,得到 x 點SP (種族n在mob_race2_db.txt中定義)
bonus2 bSPRegenRate,n,x; 每 x 毫秒得到 n SP
bonus2 bSPLossRate,n,x; 每 x 毫秒失去 n SP
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